2026-10-28
Gin Rummy: group your 10 cards into melds, keep the rest (your deadwood) as low as possible. Lowest deadwood wins the hand.
Arrange your hand into melds. Leftover unmatched cards are deadwood, scored against you. Deadwood at 10 or under and you can knock. Deadwood at 0 and you've gone gin, worth more.
A match runs to 100 points across as many hands as it takes.
Deadwood value: number cards at face value, face cards at 10, aces at 1.
First turn of a hand: the non-dealer gets first Take/Pass on the opening upcard before the stock opens.
Deadwood at 10 or under lights up the Knock button. You lay your melds down; your opponent lays off any deadwood that extends them.
If nobody knocks before the stock runs low, the hand's a wash. Nobody scores.
First to 100 wins the match, plus:
Elo, chips, and stats update once the match ends.
Play a free match, no signup. Then: basic strategy, or see how rating and the ladder work.