2026-10-31
A lot shipped in the past couple of days. Here's what changed.
A whole second game: four seats, two decks plus jokers, seven escalating contracts. How to play, strategy. vs AI for now -- Invite Friend is coming.
Every round's shuffle is committed before it's dealt and revealed after, the same scheme Gin Rummy's hands already use -- you can verify any finished round's deck for yourself. Who goes first is decided by a real high card draw now too, one card per seat from a separate shuffle, instead of always starting with the seat left of the dealer.
Contract Rummy used to deal the next round the instant the last one ended, no pause. Now you get a real breakdown first: who went out, what everyone's round penalty was, the updated totals, and the fairness proof for the round that just finished. Hit continue when you're ready.
A Concede button on the table if you want to bail and restart. And the May I? claim window got longer, from 8 seconds to 15, enough time to actually glance at your hand before deciding whether a claim is worth the penalty card.
The old Stats page is now a dashboard: your equipped cosmetics up top, Gin Rummy and Contract Rummy side by side instead of stacked, with deep stats (rating history, win rate by difficulty, match history) tucked behind a toggle so the numbers that matter are visible without scrolling. Contract Rummy stats actually count now too -- they were silently gin-rummy-only before.
Quick Play matches you with a random opponent. Invite Friend sends a link, whoever opens it plays with you. Both run a real chess clock: 3:00 a side, +5s a move, so a match can't stall out on someone walking away.
No more coin flip. Both sides draw a card from a separate shuffle, higher card goes first. It's provably fair, same as the hand shuffle, and you can see it happen.
Screen reader support for turn announcements, better contrast on secondary text, bigger touch targets on the smaller buttons, and support for reduced motion. Plus a free colorblind-friendly deck in the shop -- Spectrum Deck, built from a palette validated across color vision types, not just a red-to-blue swap.
Draw feel, meld-lift animation, toasts for purchases and equips, and the sound/settings menu consolidated into one place instead of a pile of separate corner toggles.
Play a free match, no signup required.